
Sometime ago someone propose a mathematical formulae to calculate player’s transfer prices, but it was too rigid, not allowing market fluctuations. I propose a statistical method:

a) Every day Transfer Prices (TP) are calculate making the average of the last 10 successful transfers for each position, age and GR (the computer can do this easily using the “Overview Transfers”);

b) When I sell a player I don’t make a price, it is automatically calculate using TP;
c) The biddings are done in an interval: TP +/- 50%. Starting at TP less 50% and finishing at TP plus 50%, no one can offer more;


d) This process always takes a week: if someone offers the maximum, must wait to the end of the bidding period;
e) Fast transfers are allowed: the seller indicates a price bigger than the maximum (TP + 50%), in this case after two days in the transfer market the sell is automatically done (as it is today), but this sell never enters the TP calculations (to avoid inflation);

f) Every month sheriffs could adjust TP’s if they are too high or too low.
Advantages: Stops “farm teams” and dubious agreements between managers (cheating); protects managers from H division; allow market fluctuations; SP can make graphics to see market tendencies; managers can choose a better period to sell or to buy; makes live easier to sheriffs; inflation is easily controlled; good deals are still possible if we seek for good attributes.

Disadvantages: Honest players can no longer make great deals, but there are no perfect methods and the gains are much bigger than the losses.

What you think???
