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extra time

Posted: Mon Feb 25, 2008 5:52 pm
by Werder_fan
I don't know if this has been discussed before but in real life when two teams end draw in a pure knock out cup,they play two extra halftimes 15 min each before shooting penalties if needed.Why not implement this in Soccerproject as well,maybe just for the SP cup?For friendly cups,the organiser is given the option to deside whether the matches are going to perhaps end with penalties or as it is now. It'll make the game much more real and besides that more challenging.The players of the team played such a hard match should of course lose more fitness than normal.

So,what do you think? :)

Posted: Mon Feb 25, 2008 8:27 pm
by sljivovica
I barely play cups, so I never thought of it, but it sounds like a good plan :P

Posted: Mon Feb 25, 2008 8:32 pm
by yanniske
i'm for it

Posted: Mon Feb 25, 2008 8:45 pm
by sir.alex.ferguson
very good idea

Posted: Tue Feb 26, 2008 10:03 am
by SBroccoli
I'm guessing it's not in at present because it would delay gen-time.

Why would it be any better btw.? Penalty kicks are just as good IMO.

Posted: Tue Feb 26, 2008 12:48 pm
by zandyy
SBroccoli wrote:I'm guessing it's not in at present because it would delay gen-time.
LOL! Do you really thing the “length” of the match determines the length of the simulation?

Posted: Tue Feb 26, 2008 1:44 pm
by keyelpk
well i guess it is gonna take sometime to tweak it all
if et is brought, players should get 1/3 more fatigue in such games

Posted: Tue Feb 26, 2008 2:03 pm
by SBroccoli
zandyy wrote:
SBroccoli wrote:I'm guessing it's not in at present because it would delay gen-time.
LOL! Do you really thing the “length” of the match determines the length of the simulation?
There's no reason to 'LOL' anything.

ANYTHING calculated or registered during a gen will take time.

Naturally the time taken to calculate extra time in YOUR match will be no more than a few cycles. But multiply it with the thousands of matches played....

THINK before you LOL :roll:

Posted: Tue Feb 26, 2008 2:05 pm
by apology240
Good idea, although I'm doubting that the players should loose more fitness.
We don't have the option to change a player during the match with a new one... If we could change the players during the match, we could change a player that already lost a lot of fitness in that match with a new one. But ofcourse that's NOT possible.
So, as you can't help the fact you draw in a cup, I think you shouldn't be punished by letting the players loose more fitness.

Posted: Tue Feb 26, 2008 3:32 pm
by zandyy
LOL!

Posted: Wed Feb 27, 2008 11:58 am
by calin_g
i'm in favour of your ideea

Posted: Sun Apr 27, 2008 9:01 pm
by Man_United_fan
SBroccoli wrote:
zandyy wrote:
SBroccoli wrote:I'm guessing it's not in at present because it would delay gen-time.
LOL! Do you really thing the “length” of the match determines the length of the simulation?
There's no reason to 'LOL' anything.

ANYTHING calculated or registered during a gen will take time.

Naturally the time taken to calculate extra time in YOUR match will be no more than a few cycles. But multiply it with the thousands of matches played....

THINK before you LOL :roll:

IMO, it won't take more than 3-4 minutes more than the usual . :roll: :roll: Otherwise, that idea appeals to me. :wink: