Event triggered substitutions
Posted: Tue Aug 05, 2008 11:19 am
I'll try to explain this.
You have already noticed that substitutions in SP are not controlled by the manager. They only happen if a player is injured. My proposition is to be able to define before a match some events that would trigger a substitution and a possible tactic modification. Examples:
1. if a player gets a red card, switch to a more defensive style
2. if your opponent scores, replace a CM with a CF
3. @min.72, replace your LB
These are just 3 examples, but I hope you get the idea.
The problem is I don't really know if events like 1. and 2. are really important in SP. I mean, I don't know if the result depends on those events or it is exactly the opposite.
However, the list of events will be decided by people who know these things so I will continue the discussion using event 3 as an example.
At this moment, this feature would bring almost nothing. In today's SP, if you want to win a match, you choose your best 11 and a substitution at a given minute can't improve your team's rating, it only can decrease it (except some special cases where you don't play your best team and you decide to play a better player for 20-30 minutes). This is because ratings in SP don't depend on the time spent on the field, but only on the initial fitness of a player. So, if we want this substitution thing to work, the method of calculating the ratings should also change.
What I mean is, for example:
- Player A, initial fitness 100, plays 90 mins, rating 65
- Player A, initial fitness 100, plays 50 mins, rating 66
This way, a substitution might improve the total rating. Example:
- Player A, rating 65 if he plays 90 mins, player B, rating 64 if he plays 90 mins. Normally, this means you use player A and you get a rating of 65.
- Player A plays 50 mins => 66, Player B plays 40 mins => 66. So you got a total of 66.
The numbers I presented are just an example I use to prove the whole concept.
I realise this is an important feature and it will probably be hard to implement, and I don't expect it very soon, but it would be nice if we knew it will be available one day...
I believe it is clear that it would bring more realism and it would make the game more interesting, allowing the managers to add another "weapon" to their teams.
The only negative point I see, except the time spent programming it, would be that the game would be harder for new players. Anyway, the importance of a substitution might be calculated so it doesn't become crucial in a match and new managers could learn about it step by step (it would be just like individual orders).
I hope I didn't miss anything and I'll be waiting for your opinions.
You have already noticed that substitutions in SP are not controlled by the manager. They only happen if a player is injured. My proposition is to be able to define before a match some events that would trigger a substitution and a possible tactic modification. Examples:
1. if a player gets a red card, switch to a more defensive style
2. if your opponent scores, replace a CM with a CF
3. @min.72, replace your LB
These are just 3 examples, but I hope you get the idea.
The problem is I don't really know if events like 1. and 2. are really important in SP. I mean, I don't know if the result depends on those events or it is exactly the opposite.
However, the list of events will be decided by people who know these things so I will continue the discussion using event 3 as an example.
At this moment, this feature would bring almost nothing. In today's SP, if you want to win a match, you choose your best 11 and a substitution at a given minute can't improve your team's rating, it only can decrease it (except some special cases where you don't play your best team and you decide to play a better player for 20-30 minutes). This is because ratings in SP don't depend on the time spent on the field, but only on the initial fitness of a player. So, if we want this substitution thing to work, the method of calculating the ratings should also change.
What I mean is, for example:
- Player A, initial fitness 100, plays 90 mins, rating 65
- Player A, initial fitness 100, plays 50 mins, rating 66
This way, a substitution might improve the total rating. Example:
- Player A, rating 65 if he plays 90 mins, player B, rating 64 if he plays 90 mins. Normally, this means you use player A and you get a rating of 65.
- Player A plays 50 mins => 66, Player B plays 40 mins => 66. So you got a total of 66.
The numbers I presented are just an example I use to prove the whole concept.
I realise this is an important feature and it will probably be hard to implement, and I don't expect it very soon, but it would be nice if we knew it will be available one day...
I believe it is clear that it would bring more realism and it would make the game more interesting, allowing the managers to add another "weapon" to their teams.
The only negative point I see, except the time spent programming it, would be that the game would be harder for new players. Anyway, the importance of a substitution might be calculated so it doesn't become crucial in a match and new managers could learn about it step by step (it would be just like individual orders).
I hope I didn't miss anything and I'll be waiting for your opinions.