Player Morale and Friendlies
Posted: Wed Jul 20, 2005 8:46 am
This probably has been brought up earlier (or at least I'll be surprised if it hasn't), but I'd like to see the player morale handled a little more intelligently in order to make things more realistic and maybe a little bit more fair. The way it is now a team that's playing a lot of friendlies and friendly cups is in a competitive disadvantage in league games.
Because all players think they should be playing in all games, it means a team participating in friendly competitions will in practice never play at its best in league games. If I've got a meaningless friendly against a division Z team, I'm obviously not playing my stars in that contest to keep their Fitness up for the upcoming, much more important league game. Still all my best players are bitchin'n'moanin' about if they're not in the friendly game lineup, leading to a situation where I will never have 100/100 Morale/Fitness players in league games.
I know that playing in friendlies and friendly cups provide you with increased morale and experience for the players who play in those games along with team spirit recovery and also some prize money if you happen to be successful, so there are rewards, too. Significant rewards. So I acknowledge there are two sides in this coin.
But in terms of realism, I don't know why my star players' morale should drop if they're not playing in a friendly exhibition game while I'm trying to keep them in top shape for the most important game of the season. Or why I should be in disadvantage against a team that's not arranging any friendlies.
For the good of the game, too, it a motive for a question: Do we really want to have it so that only a team that's not actively taking part in friendly competitions will be able to win the championships?
As for solutions, maybe your "projected starters" shouldn't care about friendlies, or at least should care less. And it could also be a two-way street, with the stars being even more pissed off if they're not in a league or cup game.
Just some thoughts on an issue that has bothered me a bit.
Because all players think they should be playing in all games, it means a team participating in friendly competitions will in practice never play at its best in league games. If I've got a meaningless friendly against a division Z team, I'm obviously not playing my stars in that contest to keep their Fitness up for the upcoming, much more important league game. Still all my best players are bitchin'n'moanin' about if they're not in the friendly game lineup, leading to a situation where I will never have 100/100 Morale/Fitness players in league games.
I know that playing in friendlies and friendly cups provide you with increased morale and experience for the players who play in those games along with team spirit recovery and also some prize money if you happen to be successful, so there are rewards, too. Significant rewards. So I acknowledge there are two sides in this coin.
But in terms of realism, I don't know why my star players' morale should drop if they're not playing in a friendly exhibition game while I'm trying to keep them in top shape for the most important game of the season. Or why I should be in disadvantage against a team that's not arranging any friendlies.
For the good of the game, too, it a motive for a question: Do we really want to have it so that only a team that's not actively taking part in friendly competitions will be able to win the championships?
As for solutions, maybe your "projected starters" shouldn't care about friendlies, or at least should care less. And it could also be a two-way street, with the stars being even more pissed off if they're not in a league or cup game.
Just some thoughts on an issue that has bothered me a bit.