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Inflation tool!
Posted: Fri Jan 12, 2007 8:14 am
by cercel_jr
Maybe some of you will not understand this inflation process.
Inflation: money come's in , money goes out. But most of the money comes in. When it is the turn to go out, it goes(most of the times) by buying players. So you have money and you want a player. But someone else also has money and wants a player. You fight with him and raise the offers, because you have money. The other one makes the same thing.
With this process going on and on, in 2-3 seasons the players pricess will double or even triple.
PS.: As a small ideea: the inflation process can be stopped by increasing the salaries of players and staff.
Posted: Fri Jan 12, 2007 9:29 am
by Michal Kejchal
Interesting so I couldnt resist and have to post my opinion
Inflation is not such a big problem if all prices grows approximately equally. But as Cercel mentioned prices grows only on transfermarket.
This progress means that some strategical elements becames more and more inferior. Mainly: stadium, fanbase, players salaries.
By this "responsible manager" who spend a lot of money on stadium has still smaller and smaller advantage against those who doesnt think in a long term and spend almost all money on transfers because "transfer luck" takes a dominant role
Solution should be to increase players salaries - lowers total amount of money in the game.
Or to increase amount of money you get through stadium (fans accepts more expensive tickets) - brings more money to the game in more realistic way.
Posted: Fri Jan 12, 2007 5:50 pm
by dejankol
Is this something like: "A rich guys wants some cheap players!". If we can't earn some money then few clubs will become veary strong.
Posted: Fri Jan 12, 2007 7:52 pm
by modes98's revenge
By reducing the contract lengths from 5 to 3 years this was an attempt to increase player salaries. It has worked.
Posted: Fri Jan 12, 2007 8:14 pm
by Michal Kejchal
dejankol wrote:Is this something like: "A rich guys wants some cheap players!". If we can't earn some money then few clubs will become veary strong.
All I wanted to say is that scale of reasonable strategies is getting reduced

Posted: Fri Jan 12, 2007 8:38 pm
by sljivovica
Isn't this just how the market works? More new players, more competition on the transfer-market.
It'll get harder to buy cheap players, but also it will be more profitable to sell them.
I'm cool with just letting things go as they go.
Posted: Fri Jan 12, 2007 9:17 pm
by jar
sljivovica wrote:Isn't this just how the market works? More new players, more competition on the transfer-market.
It'll get harder to buy cheap players, but also it will be more profitable to sell them.
I'm cool with just letting things go as they go.
You're wrong. Trading players become more and more the priority here. Cause a player with salary 300 / match can be sold with 5.000.000. And you can keep in your team 30-40 players ( aprox. 100.000.000 ), ready for trade, spending nothing, cause they make money at every match. It is beautiful, but it is utopia. In real life, the inflation is a very very bad thing, but so much people dont understand that. They are the loosers... All of us must protect ourself against the inflation.
WARNING ! If nothing change in rules, only the first quarter will be lucky.
Posted: Sat Jan 13, 2007 9:07 am
by Drajmi
I absolutely agree with Michal Kejchal especially with this:
Michal Kejchal wrote:
Or to increase amount of money you get through stadium (fans accepts more expensive tickets) - brings more money to the game in more realistic way.
Re: Inflation tool!
Posted: Sat Jan 13, 2007 11:26 am
by alex ferguson
cercel_jr wrote: PS.: As a small ideea: the inflation process can be stopped by increasing the salaries of players and staff.
Players salaries are already very high if you have good players, increasing them would be crazy
Posted: Sat Jan 13, 2007 12:16 pm
by cercel_jr
alex ferguson wrote:cercel_jr wrote: PS.: As a small ideea: the inflation process can be stopped by increasing the salaries of players and staff.
Players salaries are already very high if you have good players, increasing them would be crazy
That's the ideea. To give more money to your players so that you wont be able to have very much money in your budget. And so you will not make huge offers for players you want to buy.
In season 13 I was abble to buy myself a player of 80% with only 2M. And this season I made a transfer of a player with 80% but for 5,6M. So in 2 seasons the players prices doubled. This is because of the inflation.
And now with the H divisions, in season 17 you will be able to buy a 80% player with aprox. 10M.
The problem is that the higher divisions teams are not affected very much by the inflation. But the lower division teams(H,G,F and even E) are actually distroied by this process, even if they don't notice this.
Posted: Sat Jan 13, 2007 1:38 pm
by Vaciux
well, IRL teams from low divisions are unable to buy players who are at least considered medium players in sp it would be like <73%=bad players, 73~82%=medium players 82~86%= good players, >86%=stars, but the prizes for promoting should be increased, so teams could improve their squad while climbing up to division A and not at the begining of their 'career', because now you can find teams in H divizion with 80+% players, IMO it shouldn't be so
hope you understood what I was trying to say

Posted: Sat Jan 13, 2007 2:48 pm
by alex ferguson
I totally agree with Vaciux, and I also have don't have the impression that prices are becoming higher, I've recently sold a 20 years 80% RB for only 2 millions, it depends on how many good players are avalailable in a certain moment.
Posted: Sat Jan 13, 2007 2:57 pm
by Michal Kejchal
Vaciux wrote:well, IRL teams from low divisions are unable to buy players who are at least considered medium players in sp it would be like <73%=bad players, 73~82%=medium players 82~86%= good players, >86%=stars, but the prizes for promoting should be increased, so teams could improve their squad while climbing up to division A and not at the begining of their 'career', because now you can find teams in H divizion with 80+% players, IMO it shouldn't be so
hope you understood what I was trying to say

You argue completely right. But Im afraid that problem is a little bit different.
IRL "club capital" consists of history, sponsors, fans and stadium, players, etc... But on SP "players capital" takes realy dominant, superior role. On SP almost all your money are saved in players and Im not sure that its right
I dont mind if H club keeps a player over 80% but dont like if clubs can easily pay these players salaries even if they have a small stadium and fanbase.
For example in C.4 succesfully plays a team with a 4 000 stadium
It seems to me that SP is going to be more and more a "scout game" and not a "manager game"

But maybe Im too concentrated on negative effects and overlooking positive ones...I hope so because if not...

Posted: Sat Jan 13, 2007 4:05 pm
by alex ferguson
Michal Kejchal wrote:
For example in C.4 succesfully plays a team with a 4 000 stadium (
This can be true in the short term, but in the long term you won't be able to have a good team unless you have other kind of capitals, like fanbase and stadium, this is the only way to pay the wages
Posted: Sat Jan 13, 2007 6:37 pm
by Michal Kejchal
alex ferguson wrote:
This can be true in the short term, but in the long term you won't be able to have a good team unless you have other kind of capitals, like fanbase and stadium, this is the only way to pay the wages
Why? He was able to develop his team from nothing without big stadium etc... seems that its possible to reach the top (or almost top

) only with clever "buy low sell high".
Im not able to find any reason why he cant keep it up if he is already in a better position than he was at the beginning.