Villem14 wrote:Why should you'r B team suffer?
Because most of us don't eaven have the option to make a B team.
This is a free game afterall and the game is the saim for everybody.
Why do you think this idea has anything to do with free and SPFA!?
I will show you an example…
Lets say Team X has 20 players…
And I decide to only use the players in bold…
And this should be the gelling (or teamspirit) in this case.;
GK - Player 1 - Gelling 100%
GK - Player 2 - Gelling 0%
LB - Player 3- Gelling 100%
LB - Player 4 - Gelling 0%
CB - Player 5 - Gelling 100%
CB - Player 6 - Gelling 0%
RB - Player 7 - Gelling 100%
LM - Player 8 - Gelling 100%
LM - Player 9 - Gelling 0%
CM - Player 10 - Gelling 100%
CM - Player 11 - Gelling 100%
CM - Player 12 - Gelling 0%
CM - Player 13 - Gelling 0%
RM - Player 14 - Gelling 100%
RM - Player 15 - Gelling 0%
LF - Player 16 - Gelling 100%
CF - Player 17 - Gelling 100%
CF - Player 18 - Gelling 0%
RF - Player 19 - Gelling 100%
RF - Player 20 - Gelling 0%
And therefore, team gelling is 100% (11X100=1100/11=100%).
But players 1, 3 and 5 gets injured…
So I have no other choice than to play players 2,4 and 6.
Then, this should happen…
GK - Player 1 - Gelling 100%
GK - Player 2 - Gelling 0%
LB - Player 3- Gelling 100%
LB - Player 4 - Gelling 0%
CB - Player 5 - Gelling 100%
CB - Player 6 - Gelling 0%
RB - Player 7 - Gelling 100%
LM - Player 8 - Gelling 100%
LM - Player 9 - Gelling 0%
CM - Player 10 - Gelling 100%
CM - Player 11 - Gelling 100%
CM - Player 12 - Gelling 0%
CM - Player 13 - Gelling 0%
RM - Player 14 - Gelling 100%
RM - Player 15 - Gelling 0%
LF - Player 16 - Gelling 100%
CF - Player 17 - Gelling 100%
CF - Player 18 - Gelling 0%
RF - Player 19 - Gelling 100%
RF - Player 20 - Gelling 0%
Teamspirit = 72.7% (3X0 + 8X100 = 800, 800/11=72.7)
And after a few days, the form should change to something like this;
GK - Player 1 - Gelling
84%
GK - Player 2 - Gelling
16%
LB - Player 3- Gelling
84%
LB - Player 4 - Gelling
16%
CB - Player 5 - Gelling
84%
CB - Player 6 - Gelling
16%
RB - Player 7 - Gelling 100%
LM - Player 8 - Gelling 100%
LM - Player 9 - Gelling 0%
CM - Player 10 - Gelling 100%
CM - Player 11 - Gelling 100%
CM - Player 12 - Gelling 0%
CM - Player 13 - Gelling 0%
RM - Player 14 - Gelling 100%
RM - Player 15 - Gelling 0%
LF - Player 16 - Gelling 100%
CF - Player 17 - Gelling 100%
CF - Player 18 - Gelling 0%
RF - Player 19 - Gelling 100%
RF - Player 20 - Gelling 0%
Injured players get decreased gelling as they do not play, and others increase as they start playing…
GET IT?
And btw, I would strongly advise everyone to copy before submitting their posts...
I had to write this shit out twice because this forum shit stopped me the first. 