[suggest] Game settings for invitated games
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[suggest] Game settings for invitated games
I would like to suggest new feature. I want to have opportunity to prepare players for games I have invitated. If I send invitation I prepare players and if invitation is accepted, game is played by my settings, if invitation is refused nothing is happened.
Sometimes I send invitation and it is accepted just few minutes before the play and I have no time for players settings.
I want send f.e. 3 invitations for every day in a week and set up my A, B and C teams for this games. If I send invitations and then I can´t managed my players (f.e. i´m out from internet) then all these games are played by my A team and players are tired.
Please support my suggestion, i think it´s usefull for everyone of us.
Sometimes I send invitation and it is accepted just few minutes before the play and I have no time for players settings.
I want send f.e. 3 invitations for every day in a week and set up my A, B and C teams for this games. If I send invitations and then I can´t managed my players (f.e. i´m out from internet) then all these games are played by my A team and players are tired.
Please support my suggestion, i think it´s usefull for everyone of us.
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Re: [suggest] Game settings for invitated games
Definatly. Very good idea.djcharlie wrote:Please support my suggestion, i think it´s usefull for everyone of us.
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take a look here and see all the disscutions about this feature:
http://forum.soccerproject.com/viewtopic.php?t=68698
http://forum.soccerproject.com/viewtopic.php?t=68698
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"Liga a IV-a, seria a II-a, locul 3, ca să vadă toată țara unde-i Poli Timișoara!"
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The only problem is that it's very hard to implement I'm afraid. I mean, in the code of SoccerProject, that game doesn't exist already. It's not created yet. But still you want the ability to set your tactics. I'm afraid it's hard.. perhaps possible.. but then again, avoiding the disadvantages of friendlies is a way of managing. So I'm afraid I'll have to say the good old sentence: can you manage it.
The Arbiters - F.73
Previously: Olimpia Piraeus - H.171
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools - D. Adams, 2009.
Previously: Olimpia Piraeus - H.171
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools - D. Adams, 2009.