I think the fitness of the players drops too fast.
If I assume that one day on SoccerProject is one week. I think a drop of 5% is too much. If a players only plays one match a day of course!
I have a 20 year old player who has one of the best staminas in my team, but he's fitness dropped with 27% and he only played 3 matches this season.
I think one week in real life is more than enough to gain 100% fitness if you only play one match.
I think the % drop should be lowered to 2% per match. I don't know how it is done now, but I don't think than players get tired that fast!
Players fitness
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I don't know if I understand you correctly, sorry if not, but stamina is something you can train and it dropps more often than other skills. If you don't train stamina it will keep dropping...dragosh*** wrote: I have a 20 years old CB that is from selection A and his stamina droped to 27% and today after the league match he played no game and stamina didn't increase at all. why? - coach 100%
But my question is about fitness, something you can't trained and that is influenced by games the players play.
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I will show him his mistake:dragosh*** wrote: I have a 20 years old CB that is from selection A and his stamina droped to 27% and today after the league match he played no game and stamina didn't increase at all. why? - coach 100%
stamina[eng] = rezistenta [ro]
fitness[eng] = conditie[ro]
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Team: Fotbal Club Botosani
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Re: Players fitness
I think it's good like it is. Your A-team can play all League matches, and rest while other play friendlies. Just like real lifeRed_Army_Squad wrote:I think the fitness of the players drops too fast.
If I assume that one day on SoccerProject is one week. I think a drop of 5% is too much. If a players only plays one match a day of course!
I have a 20 year old player who has one of the best staminas in my team, but he's fitness dropped with 27% and he only played 3 matches this season.
I think one week in real life is more than enough to gain 100% fitness if you only play one match.
I think the % drop should be lowered to 2% per match. I don't know how it is done now, but I don't think than players get tired that fast!
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yes I was talking about fitness not stamina but I wasn't attentive so I tiped stamina instead. I agree with you, fitness should recover faster.Red_Army_Squad wrote:I don't know if I understand you correctly, sorry if not, but stamina is something you can train and it dropps more often than other skills. If you don't train stamina it will keep dropping...dragosh*** wrote: I have a 20 years old CB that is from selection A and his stamina droped to 27% and today after the league match he played no game and stamina didn't increase at all. why? - coach 100%
But my question is about fitness, something you can't trained and that is influenced by games the players play.
Cine te-a sfatuit sa fii tu insuti , te-a sfatuit gresit...
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EX-Manager: Dragosh***
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Re: Players fitness
That's my whole point! The players of my A-team only play League matches, but still their lose +-5% of their fitness. In real life one week is more that enough to recover.maxim.vanmeerhaeghe wrote:I think it's good like it is. Your A-team can play all League matches, and rest while other play friendlies. Just like real lifeRed_Army_Squad wrote:I think the fitness of the players drops too fast.
If I assume that one day on SoccerProject is one week. I think a drop of 5% is too much. If a players only plays one match a day of course!
I have a 20 year old player who has one of the best staminas in my team, but he's fitness dropped with 27% and he only played 3 matches this season.
I think one week in real life is more than enough to gain 100% fitness if you only play one match.
I think the % drop should be lowered to 2% per match. I don't know how it is done now, but I don't think than players get tired that fast!
Another idea might be that players' fitness recovers during the daily simulations. I think 0,75% per simulation is good enough!
i think it really depends if one game equals to a week. i think 2 games represents one week in real terms.
if thats the case i think 5 percent drop may not be enough. but i think the recovery can be adjusted upwards...
or perhaps the higher the league the higher the fitness drop could be a suggestion. so lower leagues will have lower fitness drop since it should be less competitive
if thats the case i think 5 percent drop may not be enough. but i think the recovery can be adjusted upwards...
or perhaps the higher the league the higher the fitness drop could be a suggestion. so lower leagues will have lower fitness drop since it should be less competitive