limited lot of players

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Change transfer stop from 35 to 40 players?

Yes
32
52%
No, surely no
30
48%
 
Total votes: 62

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dragosh***
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limited lot of players

Post by dragosh*** » Tue Aug 28, 2007 9:27 am

Why is the limitation for maximum players when you cannot buy anymore to 35? I mean it's a bit too little. Think that in real life clubs can have much more players and still cann buy if htey are in transfer period. There are clubs even with 45 -50 useable players. :wink:
My target for this post is not big changes,, so I propose that 35 players to be modified to 40 players,not very much difference, only 5 players more, and not hard to be implemented.
I am very curious if someone disagrees my proposal.
:D
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Frrfrr
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Post by Frrfrr » Tue Aug 28, 2007 9:34 am

the game would be much more easier to play accepting your proposal ... easier play is not often more fun ... lets make 40 to 100 and then rather lets roll dices instead of managing it ...
the trick in 34 players is "to manage it" ... even 32 would be much moree chalanging :)

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dragosh***
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Post by dragosh*** » Tue Aug 28, 2007 9:39 am

with 40 players it s more freedom because I don't understand why you cannot buy anymore when you hit 35.
If you want to have 3 selections + some reserves for the 3-th,they should let you have them. :roll:
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Zé da Silva
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Post by Zé da Silva » Tue Aug 28, 2007 9:40 am

But you would understand why you couldn't buy anymore when you hit 40?

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let's be 40 . . .

Post by bogdaniriciuc » Tue Aug 28, 2007 9:42 am

i beleave too that the 35 players is not a realistical number for a team and a increase with 5 players will be usefull for everyone, but i guess that 40 will not be enough too because we will buy 40 players and we will want to buy more and the issue will be just propagate . . .

let's be 40 . . .

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dragosh***
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Post by dragosh*** » Tue Aug 28, 2007 9:43 am

yes, when I would have 40 players I would be happy and I would understand that it's maximum. ;) :D
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dragosh***
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Re: let's be 40 . . .

Post by dragosh*** » Tue Aug 28, 2007 9:44 am

bogdaniriciuc wrote:i beleave too that the 35 players is not a realistical number for a team and a increase with 5 players will be usefull for everyone, but i guess that 40 will not be enough too because we will buy 40 players and we will want to buy more and the issue will be just propagate . . .

let's be 40 . . .
that's my point, 40 not more :wink: ,that it is a proper maximum
P.S. Sorry for double post
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zandyy
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Post by zandyy » Tue Aug 28, 2007 10:42 am

I think 35 is a good number - 3 for each position with 2 spares. It is challenging, I agree, but it's a good challenge.

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C.A. Peñarol
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Post by C.A. Peñarol » Tue Aug 28, 2007 10:53 am

40+ would be good.

Then i could complete my 3rd team or squeeze in a 4th team :lol:

Putting a maximum of 40 players on teams won't make the game less challenging or anything of the likes of it. In fact if you want something challenging, you should implement a limit on forgein players on each team. That would REALLY make things interesting :lol: :lol: ...but i wouldn't like it :-|
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dragosh***
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Post by dragosh*** » Tue Aug 28, 2007 11:10 am

C.A. Peñarol wrote:40+ would be good.

Then i could complete my 3rd team or squeeze in a 4th team :lol:
Putting a maximum of 40 players on teams won't make the game less challenging or anything of the likes of it. In fact if you want something challenging....
ok,you got my point
Thanks
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Post by wolfie » Sun Sep 02, 2007 1:27 pm

hi, what is the matter with you guys. you can have 45 players if u want them. if u looked in the forum u would find that when u have 34 players u can buy 11 more depending on your scout. therefore 34 plus 11 equals 45.

and if u think that it becomes easier just because u have 45 think again, unless u like losing. it is hard to get the right players when u want them.
also if u got a fully upgraded youth center u get up to 3 more players every season and they don't stop coming even if u have 45 players.

and like some ones rightly pointed out this is a management game where things get thrown at u all the time, like injuries, yellow cards, fitness and moral of all players.
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Post by jojojo » Tue Sep 04, 2007 1:39 pm

yh but if u only manage to get 1 of the 11 you then have 35 and cant buy anymore can u. i agree with being able to have 40 players not that i would need that many
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Post by wolfie » Wed Sep 05, 2007 7:52 am

that is correct that if u only get one out of 11 that gives u 35. what u do then is sell your worst player and try again. and u don't go for the most expensive, but the cheapest. then u can keep bidding for a little longer. if u get 3 or even 4 then u have a look at the 3 or 4 worst players and sell then.

u get the idea. be careful, because for every player u buy or sell your TS goes down by 5 and that can hurt if u got important games coming up.

what i do is this. depends on how many players i get i build up my TS as quick as i can back to 100% and then start selling of players one by one and i try to do this towards the end of the season if i already know if i have a chance for promotion or in trouble with relegation

hope this helps a bit
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dragosh***
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Post by dragosh*** » Thu Sep 13, 2007 1:26 pm

it's not easiear to manage more players :roll:
So "Can you manage it?" does not solve the problem.
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gerben
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Post by gerben » Mon Sep 24, 2007 6:53 pm

i have only 29 players 35 is fine

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