extra time
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extra time
I don't know if this has been discussed before but in real life when two teams end draw in a pure knock out cup,they play two extra halftimes 15 min each before shooting penalties if needed.Why not implement this in Soccerproject as well,maybe just for the SP cup?For friendly cups,the organiser is given the option to deside whether the matches are going to perhaps end with penalties or as it is now. It'll make the game much more real and besides that more challenging.The players of the team played such a hard match should of course lose more fitness than normal.
So,what do you think?
So,what do you think?
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I'm guessing it's not in at present because it would delay gen-time.
Why would it be any better btw.? Penalty kicks are just as good IMO.
Why would it be any better btw.? Penalty kicks are just as good IMO.
Currently playing in D11
FC The White Caps fan
FC The White Caps fan
There's no reason to 'LOL' anything.zandyy wrote:LOL! Do you really thing the “length” of the match determines the length of the simulation?SBroccoli wrote:I'm guessing it's not in at present because it would delay gen-time.
ANYTHING calculated or registered during a gen will take time.
Naturally the time taken to calculate extra time in YOUR match will be no more than a few cycles. But multiply it with the thousands of matches played....
THINK before you LOL
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Good idea, although I'm doubting that the players should loose more fitness.
We don't have the option to change a player during the match with a new one... If we could change the players during the match, we could change a player that already lost a lot of fitness in that match with a new one. But ofcourse that's NOT possible.
So, as you can't help the fact you draw in a cup, I think you shouldn't be punished by letting the players loose more fitness.
We don't have the option to change a player during the match with a new one... If we could change the players during the match, we could change a player that already lost a lot of fitness in that match with a new one. But ofcourse that's NOT possible.
So, as you can't help the fact you draw in a cup, I think you shouldn't be punished by letting the players loose more fitness.
Playing in A with The Williams Soccer Boys
2nd career :
S54 - 3rd in A
S53 - 1st in B3
S51 - 1st in B3
S44 - S48 - G727 -> C9
~History~
S54 - 3rd in A
S31 - 4th in A
S25 - Runner-Up SP Cup
2nd career :
S54 - 3rd in A
S53 - 1st in B3
S51 - 1st in B3
S44 - S48 - G727 -> C9
~History~
S54 - 3rd in A
S31 - 4th in A
S25 - Runner-Up SP Cup
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SBroccoli wrote:There's no reason to 'LOL' anything.zandyy wrote:LOL! Do you really thing the “length” of the match determines the length of the simulation?SBroccoli wrote:I'm guessing it's not in at present because it would delay gen-time.
ANYTHING calculated or registered during a gen will take time.
Naturally the time taken to calculate extra time in YOUR match will be no more than a few cycles. But multiply it with the thousands of matches played....
THINK before you LOL
IMO, it won't take more than 3-4 minutes more than the usual . Otherwise, that idea appeals to me.
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