warchilde wrote:Plus, show me a rule in any football championship that limits transfer numbers and i'll be your greatest suporter for this ideea to move on and get implemented. BUT there is no such rule, is it?

There is ..
For example the rule that you can only buy 4-5 foreign players. And if i'm not mistaken there is also a rule that only 22 players can be registered for half a season. Example: when you buy a player in a certain period, he is only allowed to play on a further date.
Those 100 who did are potential A players, and they can make the big difference because they know how to play and urn money. So have respect for those who found the key to succes!
Like i've stated in my dissapearing post, it's your joy to use that strategy. It's and individual feeling (maybe shared by +- 150 other managers of the 30000). Secondly you are always explaining the fact that you've won several leagues doing some good transfers. I've doing some research among some top teams who're doing alot of transfers. And most of them have won of their good way of handling and predicting things. You buy a good youth player because you know the things that are important for making that decision. Not by allowing transfers of more than 60 players, my conlusion is that you've gained this sort of success in your head and not by doing transfers. Xtenzo it's clear that you know that their is strategy behind buying players, well you know that rule very good. When we're going to limit the amount of transfers just use that strategy more precisely. At the moment players like you, Dilibangeda, and others have the possibility to buy unskilled youthplayers, or maxed on one or two skills. And take the risk of selling em when one skill flops, well this new rule would make that impossible. Because every failure is one transfer less. And that's my point of view, this game shoudn't be based on getting succes by doing an high amount of transfers. But should be more based on strategy (of course i dont mention random). In my previous post I also said you were right on one point Xtenzo. When this measure would be implemented than they should be thinking about a new way of strategies.
Example, adjusting who will take corners/free kicks. Playing centred or via flanks, and so on. Because when this won't happen, alot of players will get bored, but i think that this can be replaced by another way of having fun.
Someone also was talking about that SP can't be like reality. Well duh quite right on that one. But can we also use Obi Wan Kenobi's as players ? With skills like 'sword handling' or 'vanishin in thin air', don't think so. SP lives along reality, and this rule will help this idea. It's a little step to a lil more reality (and i mark the words little). This is not even a relative great change. Through years of playing this game I've noted down some much bigger changes , that could influence the reality based manner of SP. But that's for in another topic someday.
Throughout years i've seen friends stopped playing, but also other players that i dont know personally. Thinking bout this quite some time, but still i coudn't find the real reason why. Still i'm convinced that the lack of measurements in the transfer system play an important role. Experiment: in total 50 players here on the forum complained in one month about DA's, that failed or are postponed and such. 50 is a big part of the forum members whose languages i can understand. Not that this rule will have a direct effect for solving this problem but in combination with a newer proposal of Sjarel (look on the blog). I'm pretty sure this could be a step in the right direction.