200 Transfers/Season

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Isis
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Post by Isis »

I might be wrong, but I may be a nice incentive for managers not to rebuild there team entirely. I explain: now managers (especially in A) play their top team to the limit. After a few years of Top in A they don't have a team anymore (fb2004, Maccbi, X-tenzo). Those managers sell their entire team and start all over again. They are out of competition for at least a few seasons. Not really nice for the other teams in that division (unless you want to win without making any effort).
So limiting the amount of purchases and sales can lead to another way of managing, with more eye for the future, with less super teams in A. But those teams will be able to stay on top longer (if they manage well).

It will also discourage managers like Daan (from the Banaan) to sell their teams entirely without any reason at all. I think it is a pitty when managers Don't seem to be able to make the best of their brilliant team ....

On the other hand: doing transfers is obviously a nice way of playing SoccerProject. A lot of managers like this the most about SP. Should we take that away from them?
Maybe this is a question of individual joy and hapiness versus public interest ;-)
warchilde
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Post by warchilde »

@tony

well my friend, the changes would indeed apply to all the managers, but you now have 5M and with this regulations you can't make much more.....and the others have 500M and you can't touch them....sound fair to you? :P :P

@isis

public interest???? better said the need for competing, not public interest. plus, i choose individual joy and happiness when it's for everyone, any day of the year.

you want to know why in real life teams don't make 100 or 200 transfers???? because team owners come with money. they don't come in football with 0$ and don't have to trade to get enough money.

Plus, show me a rule in any football championship that limits transfer numbers and i'll be your greatest suporter for this ideea to move on and get implemented. BUT there is no such rule, is it? :!:
Tonyw
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Post by Tonyw »

@warchilde

Yes it does sound fair to me that I have 5m and others have 500m, that is because I have chosen not to use trading players to make money.

But if the changes are implemented those with 500m will gradually have less and the gap between top and bottom will decrease, not disappear, as that would be unjust, and it would make the whole game more interesting, for everyone.

And as Sjarel has pointed out only 100 managers made in excess of 40 transfers last season, so it will effect less than 00.3% of managers.
warchilde
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Post by warchilde »

and here is what those 100 did :D :D 8)
X-Tenzo wrote:Those 100 who did are potential A players, and they can make the big difference because they know how to play and urn money. So have respect for those who found the key to succes!
Isis
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Post by Isis »

warchilde wrote:and here is what those 100 did :D :D 8)
X-Tenzo wrote:Those 100 who did are potential A players, and they can make the big difference because they know how to play and urn money. So have respect for those who found the key to succes!
I don't agree, some of them belong to the top (Frrfrr, X- tenzo, ....) Some others are stuck in F forever. Success is not depended on doing 100 transfers a season. There are some other factors that are equally important.
warchilde
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Post by warchilde »

hehe, i wouldn't say in F forever..but x-tenzo pointed out those are potential A players.

and u said the magic word. there are other factors equal in importance with the 100 transfers. like 100 transfers is 50% and manager skill another 50%. If u ever want to win A. if not, this transfer limit it's not important :wink:
Isis
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Post by Isis »

warchilde wrote:hehe, i wouldn't say in F forever..but x-tenzo pointed out those are potential A players.

and u said the magic word. there are other factors equal in importance with the 100 transfers. like 100 transfers is 50% and manager skill another 50%. If u ever want to win A. if not, this transfer limit it's not important :wink:
If 100 transfers is 50%, than it's high time that we change that rule!

I have witnessed some really good and loyal managers leave the game because making transfers had become too important.

And by the way: I never do more than 20 transfers a season, I don't have 500 M on the bank and still I have been in B for ages. With a bit more effort and vision and maybe a few transfers more I could end up in A as well. Making 100 transfers would only bring me to D instead of A ;-)
warchilde
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Post by warchilde »

well that is a choice each should make. not be forced to. and i'm damn sure 100 tranfer could get you near the A title in time...but you see...you have to decide what you want. Thats why things should stay. no one forces you to make 100 transfers, nor forces me to make 20. we each manage our teams the way we think is best
Black_eagle
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Post by Black_eagle »

warchilde wrote:well that is a choice each should make. not be forced to. and i'm damn sure 100 tranfer could get you near the A title in time...but you see...you have to decide what you want. Thats why things should stay. no one forces you to make 100 transfers, nor forces me to make 20. we each manage our teams the way we think is best
youre the only one against this ideea. this should be a pool. i aree that there are too many tranfers per season.and i also think that the tranfers are too important. acctually it doesnt matter what tactic you play as long as you bought good players.
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Dilibangeda
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Post by Dilibangeda »

Isis wrote:
warchilde wrote:and here is what those 100 did :D :D 8)
X-Tenzo wrote:Those 100 who did are potential A players, and they can make the big difference because they know how to play and urn money. So have respect for those who found the key to succes!
I don't agree, some of them belong to the top (Frrfrr, X- tenzo, ....) Some others are stuck in F forever. Success is not depended on doing 100 transfers a season. There are some other factors that are equally important.
Absolutely true.
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en eveneens..
de pineut van de A-liga seizoen 23
>een 2e plaats in A na het slovaakse FrrFrr<
X-Tenzo
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Post by X-Tenzo »

Tonyw wrote:@warchilde

And as Sjarel has pointed out only 100 managers made in excess of 40 transfers last season, so it will effect less than 00.3% of managers.
That's absolute true, but do you know the percentage of the places in A, comparing with the managers who play right now? No, I do. That's approximately 0.0042%. Now you know this, that 0.03% isn't that little anymore is it?. Do you have any clue how much time those managers spend on Sp? I can ensure you it's a lot. Can they have something back for all that time they have spend? In this case you talk about money.

I'm not rejecting this proposal, but what I do reject is the maximum number of transfers. I think there still has to be a financial difference between good managers and less good managers. And running your team only with your stadium income as someone said in this topic, is bullocks. Everybody can build a stadium, and when you play in the top, your salaries become really high. I had €588.000 wage expenditure each match, and you never can urn that each match with your stadium income. So buying very good players with your stadium income isn't possible in the top of A. The players I need cost between the 25 and 50 million each. Your stadium and advertising boards are just pocket-money.
Wanted: Youthplayers, Hiddenskill and mainskills minimum 280 together, aggression <20%
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Geronimo
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Post by Geronimo »

warchilde wrote:Plus, show me a rule in any football championship that limits transfer numbers and i'll be your greatest suporter for this ideea to move on and get implemented. BUT there is no such rule, is it? :!:
There is ..

For example the rule that you can only buy 4-5 foreign players. And if i'm not mistaken there is also a rule that only 22 players can be registered for half a season. Example: when you buy a player in a certain period, he is only allowed to play on a further date.
Those 100 who did are potential A players, and they can make the big difference because they know how to play and urn money. So have respect for those who found the key to succes!
Like i've stated in my dissapearing post, it's your joy to use that strategy. It's and individual feeling (maybe shared by +- 150 other managers of the 30000). Secondly you are always explaining the fact that you've won several leagues doing some good transfers. I've doing some research among some top teams who're doing alot of transfers. And most of them have won of their good way of handling and predicting things. You buy a good youth player because you know the things that are important for making that decision. Not by allowing transfers of more than 60 players, my conlusion is that you've gained this sort of success in your head and not by doing transfers. Xtenzo it's clear that you know that their is strategy behind buying players, well you know that rule very good. When we're going to limit the amount of transfers just use that strategy more precisely. At the moment players like you, Dilibangeda, and others have the possibility to buy unskilled youthplayers, or maxed on one or two skills. And take the risk of selling em when one skill flops, well this new rule would make that impossible. Because every failure is one transfer less. And that's my point of view, this game shoudn't be based on getting succes by doing an high amount of transfers. But should be more based on strategy (of course i dont mention random). In my previous post I also said you were right on one point Xtenzo. When this measure would be implemented than they should be thinking about a new way of strategies.
Example, adjusting who will take corners/free kicks. Playing centred or via flanks, and so on. Because when this won't happen, alot of players will get bored, but i think that this can be replaced by another way of having fun.

Someone also was talking about that SP can't be like reality. Well duh quite right on that one. But can we also use Obi Wan Kenobi's as players ? With skills like 'sword handling' or 'vanishin in thin air', don't think so. SP lives along reality, and this rule will help this idea. It's a little step to a lil more reality (and i mark the words little). This is not even a relative great change. Through years of playing this game I've noted down some much bigger changes , that could influence the reality based manner of SP. But that's for in another topic someday.

Throughout years i've seen friends stopped playing, but also other players that i dont know personally. Thinking bout this quite some time, but still i coudn't find the real reason why. Still i'm convinced that the lack of measurements in the transfer system play an important role. Experiment: in total 50 players here on the forum complained in one month about DA's, that failed or are postponed and such. 50 is a big part of the forum members whose languages i can understand. Not that this rule will have a direct effect for solving this problem but in combination with a newer proposal of Sjarel (look on the blog). I'm pretty sure this could be a step in the right direction.
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Geronimo
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Post by Geronimo »

X-Tenzo wrote:I'm not rejecting this proposal, but what I do reject is the maximum number of transfers. I think there still has to be a financial difference between good managers and less good managers. And running your team only with your stadium income as someone said in this topic, is bullocks. Everybody can build a stadium, and when you play in the top, your salaries become really high. I had €588.000 wage expenditure each match, and you never can urn that each match with your stadium income. So buying very good players with your stadium income isn't possible in the top of A. The players I need cost between the 25 and 50 million each. Your stadium and advertising boards are just pocket-money.
Luckely, you've typed this comment. This is where i agree with you. BUT!
Gonna express myself basing myself on your comment (if i may :p). My goal is to implement this measure, in combination with a new gameplay of strategy. In that strategy i'm including, a better scaled income of advertising, of you stadium in general (shops, gadgets and so on, strategy in-game (like i earlier claimed, marking players for free kicks/penalty's, a better role for the attacking and defensive way of playing, media-comments maybe like in osm or like in fm ?, tickets sales + weather that influence the amount of fans + solutions like a roof or something, etc ..).
Secondly you're saying the players you need cost 25 - 50 million. Well the players you're selling cost the same, in general a lil less but the other incomes will rectify that. And i also have the feeling we're forgetting an important income. The clausule of the profit you can make of the secundary sale of a player that used to be yours. Example: I sold a player to Isis, Isis transfers em to Xtenzo. (In real life) in most cases i would gain some money of that transfer. Raffin told me that percentage is now 1%, correct ? Maybe that number can be increased, helping you poor guys having a lil more money buying that million dollar players :p
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Tonyw
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Post by Tonyw »

X-Tenzo wrote:
Tonyw wrote:@warchilde

The players I need cost between the 25 and 50 million each. Your stadium and advertising boards are just pocket-money.
That is my point, MY stadium and MY advertising boards are not pocket money, they are enough to pay for my team.

If I want to make a bid for a better player, I have to budget, sell two older players to buy one younger potentially better player. I buy players cheap to make my team better in 2/3 seasons time. It will take me longer to get were I want to be, but I think the team will be stronger for that.

I hope this can make the game more tatical and less of a trading game, I do not disagree that you have done fantastically well within the limits of the current rules, but many others use these rules to gain an unfair advantage, making soccerproject less atractive to new game players.

We also need to do something to reduce the inflation rate within the game , and I hope this is one messure that could help.
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Post by Wikke »

On realism: since claims are being made that there is no rule IRL that the amount of transfers is limited, mind this. I've never witnessed a team like Barcelona or Man U sell the entire team in one season either, causing the team to relegate 2 times. And if it would happen one day, their managers would be sacked, no? There is after all a difference between a teammanager and a trader, and the game is meant to be for teammanagers.
So it would be fair that managers who sell an entire team are punished in one way or another. This limit is one way, another might be a severe loss in fanbase and happiness.
Does the second option provide a solution for traders?
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