Substitutes
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Substitutes
I think managers should have the opportunity to decide which player they want to substitute and when.
Now if you play a match and a MF gets a red card, he will be replaced by a MF, but maybe I want to replace him with a DF.
Or if a player has a low fitness level I want him to play just one half and he can rest during the other.
Or if a player from the other team gets a red card you want to play a more offensive style.
I think this would be a great addition to the game!!
Addition: The same idea for tactics.
Say for example you are winning 3-0 after 1 half and you play 4-4-2. Maybe you want to play more offensive and score more goals, so you change your formation to 3-4-3!
Now if you play a match and a MF gets a red card, he will be replaced by a MF, but maybe I want to replace him with a DF.
Or if a player has a low fitness level I want him to play just one half and he can rest during the other.
Or if a player from the other team gets a red card you want to play a more offensive style.
I think this would be a great addition to the game!!
Addition: The same idea for tactics.
Say for example you are winning 3-0 after 1 half and you play 4-4-2. Maybe you want to play more offensive and score more goals, so you change your formation to 3-4-3!
good idea!
Even the rubbish SundayLeague Football Manager game had that...
But I do understand why this is not here: It complicates things too much.
But I do agree that it is a great idea to add
Even the rubbish SundayLeague Football Manager game had that...
But I do understand why this is not here: It complicates things too much.
But I do agree that it is a great idea to add
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definitely, keep this idea flowing because it would add so much to the game!
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It has been proposed hundreds of times and to be frank, I believe it could be somewhere on the todo-list.. But it's dangerous. What if you set a substitute, he comes in the game and gets injured. That wouldn't be nice. Real substitutes are useful in real life, etc.robborover wrote:definitely, keep this idea flowing because it would add so much to the game!
The one thing I would love: Set "if"-questions.
Like:
If the opponent scores first, change tactics to 4-3-3 ~ kick & rush
If we score first, change tactics to 4-4-2 ~ defensive wall
etc
So this means tactical changes...
The only problem is I'm not sure if this is possible, because I don't believe the whole 90' are simulated, but it's just a mathematical equation I'm afraid, that doesn't allow such tactical integrations..
The Arbiters - F.73
Previously: Olimpia Piraeus - H.171
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools - D. Adams, 2009.
Previously: Olimpia Piraeus - H.171
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools - D. Adams, 2009.
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Isn't there a way to also add some kind of other script into the game, not only those athematical equations. I thought that it was possible to add 'IF' questions into a PHP script.
I agree it is not that easy to make, but it's not impossible. And the admins should be able to make it!
Let's hope it's going to be added in the near future!
I agree it is not that easy to make, but it's not impossible. And the admins should be able to make it!
Let's hope it's going to be added in the near future!
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That's why we should keep this thread flowing with ideas. so it doesn't die like the rest!silverblast wrote:It has been proposed hundreds of times and to be frank

I think you're right in saying it depends how the 90 minutes are calculated. eg: if a substitute plays from the 70th minute then anything after 70 minutes includes him and not the other player. So it would be pointless if his input was added after the substitution. That's where it gets complicated. The same would go for formation changes i guesssilverblast wrote:The only problem is I'm not sure if this is possible, because I don't believe the whole 90' are simulated, but it's just a mathematical equation I'm afraid, that doesn't allow such tactical integrations..

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Well, the changing of tactics during a game is dangerous. First of all, not two formations use the same positions, and if you start swapping players, it's dangerous because you're not allowed to make a change when someone gets injured, etc.. Such tactics would also cause the server to go ten times as slow as usual, because every calculation gets a little more difficult..
On the other hand, Sjarel could drop some influence from the random then because this integration would enormously decrease the chances that two teams use exactly the same tactics..
Anyway, I believe we're having a future-talk anyway...
On the other hand, Sjarel could drop some influence from the random then because this integration would enormously decrease the chances that two teams use exactly the same tactics..
Anyway, I believe we're having a future-talk anyway...
The Arbiters - F.73
Previously: Olimpia Piraeus - H.171
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools - D. Adams, 2009.
Previously: Olimpia Piraeus - H.171
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools - D. Adams, 2009.
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i agree. the simulation time would bother me the most to be honest.
an alternativive could be to change the player roles during a match.
for example, if you are winning at half time change your midfielder to defensive to protect the lead. but again i guess it would depend on the simulation time. though this idea would probably be easier than using substitutions.
just a thought but how does substitutions work at the moment? do they make much of a difference to the team?
an alternativive could be to change the player roles during a match.
for example, if you are winning at half time change your midfielder to defensive to protect the lead. but again i guess it would depend on the simulation time. though this idea would probably be easier than using substitutions.
just a thought but how does substitutions work at the moment? do they make much of a difference to the team?
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I think substitutes work like this: One position gets payed by two players in one match, the calculation then is just the average of the two performances.robborover wrote:i agree. the simulation time would bother me the most to be honest.
an alternativive could be to change the player roles during a match.
for example, if you are winning at half time change your midfielder to defensive to protect the lead. but again i guess it would depend on the simulation time. though this idea would probably be easier than using substitutions.
just a thought but how does substitutions work at the moment? do they make much of a difference to the team?
Example:
Player A is substituted by Player B in the 60th minute.
60th minute = 2/3d of the game.
=>
66% of performance A + 33% of performance B = total performance.
From then on, I guess it's just the same for all players.
I believe, when a player has a red card, the same system is used.
When a player gets a red card in the 60th minute, only 2/3 of his performance gets calculated.
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Your idea about individual orders is great! Yeah, changing individual order s should be a lot easier to do, make the if questions!!
If score Team A < score Team B => Then "these players" play attacking
If score Team A > score Team B => Then "these players" play defensive
That's great! It would put a lot of extra tactical options in the game..

The Arbiters - F.73
Previously: Olimpia Piraeus - H.171
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools - D. Adams, 2009.
Previously: Olimpia Piraeus - H.171
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools - D. Adams, 2009.
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- Joined: Mon Aug 29, 2005 10:49 pm
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Ahh that makes sense. Spred the word about the individual orders idea....silverblast wrote:I think substitutes work like this: One position gets payed by two players in one match, the calculation then is just the average of the two performances.robborover wrote:i agree. the simulation time would bother me the most to be honest.
an alternativive could be to change the player roles during a match.
for example, if you are winning at half time change your midfielder to defensive to protect the lead. but again i guess it would depend on the simulation time. though this idea would probably be easier than using substitutions.
just a thought but how does substitutions work at the moment? do they make much of a difference to the team?
Example:
Player A is substituted by Player B in the 60th minute.
60th minute = 2/3d of the game.
=>
66% of performance A + 33% of performance B = total performance.
From then on, I guess it's just the same for all players.
I believe, when a player has a red card, the same system is used.
When a player gets a red card in the 60th minute, only 2/3 of his performance gets calculated.

Join in the English Soccerproject Community Website! It's open to all managers!
Team Name: Robbos Rovers
Manager Name: robborover
Team Name: Robbos Rovers
Manager Name: robborover