
I understand the game is random, but look at 86' and 87'. Is there anything wrong here?

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A player was booked for a foul and a penalty was awarded. What's wrong with that?x42bn6 wrote:I understand the game is random, but look at 86' and 87'. Is there anything wrong here?
In min. 86 that player took the yellow card and in 87 the same player scores from a penalty shot.Zé da Silva wrote:A player was booked for a foul and a penalty was awarded. What's wrong with that?x42bn6 wrote:I understand the game is random, but look at 86' and 87'. Is there anything wrong here?
It is very posible. It's ok.PipkiN wrote:Nothing is wrong, let's say he was heading in the box, hit someone in the jump by elbow, got a yellow card for that, turned back to his goal, but the goalkeeper made the kick badly, the ball hit that forward's back, he turned, got the ball and ran to the box again, where he was for example held by defender - penalty, goal
Actually there are events like that. Of course the chance on those events is very small.gazza88 wrote:i think we should have some funny commentary lines.
like an own goal described like chris brass' own goal against darlington here is a clip on youtube for those who dont know what im on about
i dont mean funny as in "he went off injured with a broken toe nail."
i mean like. "a moment of embarrassment for <players name>, after trying to make a clearance the ball struck him in the face and scored a great goal, shame it was the wrong one!"
Yeah, thinking about it, I can see that the engine probably is more likely to run that way. And that's not a criticism of the engine or the designers.. it's based solely on the technology. Look at how slow Championship Manager and OOTP Baseball run. If you go there and simulate each SP game with too much individual detail, it will take two weeks to run each sim!silverblast wrote:I'm afraid that individual orders are just a matter of maths that only have impact on the player performances.
I also believe that SoccerProject calculates a sum of both teams, by combining teamspirit, team agression, tactics, performances of both teams, etc.
Then they just make the line ratings and that together with style SoccerProject calculates the score, for example 3-2.
These 5 goals then get randomly divided over the 90 minutes, just like cards, etc.
This way, I believe seperate skills or tactical individual orders have no single influence at all! Putting a fast player on the left side because the opponent's player on that side is slow has no use at all I'm afraid.
Despite the idea is great Paul, I believe Sjarel & ReesinG would have to implement hundreds of new things to make this possible. Of course, this would bring lots of new tactical options, but I believe they have lack of time for this kind of stuff.
I think this would also bring simulations to a whole new level, if you catch my drift...