Less randomness, more sensibility

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x42bn6
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Less randomness, more sensibility

Post by x42bn6 »

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I understand the game is random, but look at 86' and 87'. Is there anything wrong here? :wink:
Zé da Silva
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Re: Less randomness, more sensibility

Post by Zé da Silva »

x42bn6 wrote:I understand the game is random, but look at 86' and 87'. Is there anything wrong here? :wink:
A player was booked for a foul and a penalty was awarded. What's wrong with that?
PipkiN
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Post by PipkiN »

nothing, except that it is the same player :)
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cercel_jr
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Re: Less randomness, more sensibility

Post by cercel_jr »

Zé da Silva wrote:
x42bn6 wrote:I understand the game is random, but look at 86' and 87'. Is there anything wrong here? :wink:
A player was booked for a foul and a penalty was awarded. What's wrong with that?
In min. 86 that player took the yellow card and in 87 the same player scores from a penalty shot. :wink: Something is wrong here. :roll:
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PipkiN
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Post by PipkiN »

Nothing is wrong, let's say he was heading in the box, hit someone in the jump by elbow, got a yellow card for that, turned back to his goal, but the goalkeeper made the kick badly, the ball hit that forward's back, he turned, got the ball and ran to the box again, where he was for example held by defender - penalty, goal ;)
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gazza88
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Post by gazza88 »

it was once said "it only takes a second to score a goal"

it could have been a foul on the keeper. who then mis-kicked it straight to the attacker. who when one on one with the keeper got taken out by the keeper.
cercel_jr
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Post by cercel_jr »

PipkiN wrote:Nothing is wrong, let's say he was heading in the box, hit someone in the jump by elbow, got a yellow card for that, turned back to his goal, but the goalkeeper made the kick badly, the ball hit that forward's back, he turned, got the ball and ran to the box again, where he was for example held by defender - penalty, goal ;)
It is very posible. It's ok.
But I think we should get the explanation for the foul wich lead to the penalty shot before the shot was taken, no? :roll:
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Team: Fotbal Club Botosani

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Red_Army_Squad
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Post by Red_Army_Squad »

But I think we should get the explanation for the foul wich lead to the penalty shot before the shot was taken, no?
I agree. Some of this texts are not good enough and a bit strange like this one!
gazza88
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Post by gazza88 »

i think we should have some funny commentary lines.

like an own goal described like chris brass' own goal against darlington here is a clip on youtube for those who dont know what im on about

i dont mean funny as in "he went off injured with a broken toe nail."

i mean like. "a moment of embarrassment for <players name>, after trying to make a clearance the ball struck him in the face and scored a great goal, shame it was the wrong one!"
Paul_G
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Post by Paul_G »

This is a bit off topic but I think in general, commentary could be deepened.

I don't know how the game engine works, but if you've got a check where a ball is won because one of your players has more speed than an opposing player, or if a player with a weak shooting ability misses a shot that an average forward would have made, then there should be something in the commentary for all of those situations like that. Then you can see the impact that an individual player is having on the game.

I wouldn't mind having a verbose version of the game log that is 10 times as long as what we have now, if it gave me information like that.
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Post by silverblast »

I'm afraid that individual orders are just a matter of maths that only have impact on the player performances.
I also believe that SoccerProject calculates a sum of both teams, by combining teamspirit, team agression, tactics, performances of both teams, etc.
Then they just make the line ratings and that together with style SoccerProject calculates the score, for example 3-2.
These 5 goals then get randomly divided over the 90 minutes, just like cards, etc.

This way, I believe seperate skills or tactical individual orders have no single influence at all! Putting a fast player on the left side because the opponent's player on that side is slow has no use at all I'm afraid.

Despite the idea is great Paul, I believe Sjarel & ReesinG would have to implement hundreds of new things to make this possible. Of course, this would bring lots of new tactical options, but I believe they have lack of time for this kind of stuff.
I think this would also bring simulations to a whole new level, if you catch my drift... :wink:
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Sjarel
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Post by Sjarel »

gazza88 wrote:i think we should have some funny commentary lines.

like an own goal described like chris brass' own goal against darlington here is a clip on youtube for those who dont know what im on about

i dont mean funny as in "he went off injured with a broken toe nail."

i mean like. "a moment of embarrassment for <players name>, after trying to make a clearance the ball struck him in the face and scored a great goal, shame it was the wrong one!"
Actually there are events like that. Of course the chance on those events is very small.
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Paul_G
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Post by Paul_G »

silverblast wrote:I'm afraid that individual orders are just a matter of maths that only have impact on the player performances.
I also believe that SoccerProject calculates a sum of both teams, by combining teamspirit, team agression, tactics, performances of both teams, etc.
Then they just make the line ratings and that together with style SoccerProject calculates the score, for example 3-2.
These 5 goals then get randomly divided over the 90 minutes, just like cards, etc.

This way, I believe seperate skills or tactical individual orders have no single influence at all! Putting a fast player on the left side because the opponent's player on that side is slow has no use at all I'm afraid.

Despite the idea is great Paul, I believe Sjarel & ReesinG would have to implement hundreds of new things to make this possible. Of course, this would bring lots of new tactical options, but I believe they have lack of time for this kind of stuff.
I think this would also bring simulations to a whole new level, if you catch my drift... :wink:
Yeah, thinking about it, I can see that the engine probably is more likely to run that way. And that's not a criticism of the engine or the designers.. it's based solely on the technology. Look at how slow Championship Manager and OOTP Baseball run. If you go there and simulate each SP game with too much individual detail, it will take two weeks to run each sim! :shock:

I do think tactical orders will make a difference though. Lets say that play along wing has the effect of increasing speed by +15% and decreasing heading by 15% for that player, for that game. If the difference between these attributes for this player is something like 20 points, then it would have a small effect on the game.

* edit * Actually now that I think about it, you're absolutely right... individual tactics probably don't have any influence if the engine runs in that way. With 15 skill points representing 1 point of GR, an individual setting would have to have a huge impact to the affected ratings, in order to have a significant effect. :?
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silverblast
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Post by silverblast »

Another soul saved... :)
I believe mathematical insight can be such a great advantage in this game...
The Arbiters - F.73

Previously: Olimpia Piraeus - H.171

A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools - D. Adams, 2009.
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